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Leo Bergmann
Leo Bergmann
Multimedia Developer/3D Artist/Compositor
Augsburg, Germany

Summary

I started working with 3D in 2001 with Blender. Moved over to 3DS Max in 2003. During college I switched again to Maya as my main 3D application. I studied "Interactive Media" at FH Augsburg from 2008-2012 to a Bachelor's degree. I've been working for a design and multimedia agency since 2010. My main tasks are development of multimedia applications/interactive installations as well as still and movie production. I also create electronics/hardware for prototypes/single installations. Since 2016 I've been working on Unity based VR applications. I also produce music and do audio work.

Skills/tools I use on a regular basis and am well versed in:

Programming languages:
Actionscript 3/Adobe AIR, C++/Cinder framework, C#, Python3, VVVV
Microcomputers/Microcontrollers/Electronics
Arduino, Raspberry Pi
3D tools:
Maya, Cinema4D, Mudbox, Substance Designer & Painter, Motionbuilder
Compositing/Cutting:
After Effects, Premiere Pro, Fusion
Audio:
Cubase, Audition
2D:
Photoshop, Illustrator, InDesign, Affinity Photo

Skills

Compositing3D ModelingSoftware DevelopmentMultimediaAudio

Software proficiency

After Effects
After Effects
Cinema 4D
Cinema 4D
Illustrator
Illustrator
Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unity
Unity
InDesign
InDesign
Flash
Flash
Premiere
Premiere
Python
Python
C#
C#
Audition
Audition
Blackmagic Design Fusion
Blackmagic Design Fusion
Cubase
Cubase
C++
C++
Arduino
Arduino
VVVV
VVVV